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新世界属性点及武器额外加成效果详解

2021-08-04 13:29  教程之家  媛媛  
字号:T|T

新世界中属性点对于武器拥有额外的效果加成,部分玩家可能不太了解,下面一起来看看新世界属性点及武器额外加成效果详解吧。

新世界属性点及武器额外加成效果详解

单属性武器只有一个主要属性,这个单一属性的扩展方式被认为是基线(1x)。

战锤:力量 Strength

大斧:力量 Strength

弓:敏捷 Dexterity

火杖:智慧 Intelligence

生命法杖:专注 Focus

冰手套:智慧 Intelligence

对于双属性武器,与单属性武器相比,主要属性(下面首先列出)的比例是0.9倍,而次要属性的比例是0.65倍。

剑:力量&敏捷 Strength & Dexterity

剑杆:敏捷&智慧 Dexterity & Intelligence

小斧:主要:力量&敏捷 Strength & Dexterity

矛:主要:力量&敏捷 Strength & Dexterity (建议敏捷)

步枪:主要:敏捷&智慧 Dexterity & Intelligence

STRENGTH 力量

·50: +15% damage to melee weapon light attacks, +10% mining speed

+15%近战武器轻攻击伤害,+10%采矿速度

·100: +20% damage to melee weapon heavy attacks, +20 encumbrance

+20%近战武器重型攻击伤害,+20 累赘

·150: +50% stamina damage from melee weapon light and heavy attacks, -10% decrease in weight of mined items

+50%近战武器轻、重攻击的耐力伤害,采矿物品重量减少 10%

·200: +20% damage on stunned, slowed, or rooted enemies, +10% mining speed

+20%对晕眩,减速或捆绑的敌人造成伤害,+10%采矿速度

·250: Stamina regeneration continues while performing light and heavy attacks with melee weapons,+10% yield increase when mining

当使用近战武器进行轻攻击和重攻击时,耐力恢复继续,采矿时+10%产量增加

·300: Light and heavy attacks with melee weapons gain Grit, 25% chance to fully mine an ore node with a single swing

用近战武器进行轻、重攻击将获得勇气,有 25%的几率完全一次性开采一个矿点

DEXTERITY 敏捷

·50: +10% chance to critical hit, +10 skinning speed

+10%暴击几率,+10 剥皮速度

·100: +5% piercing damage, +20% haste for 3 seconds after skinning

+5%穿刺伤害,+20%加速,剥皮后持续 3 秒

·150: Dodging cost 10 less stamina, -10% decrease in weight of skinned items

闪避消耗少 10 点耐力,被剥皮后物品的重量减少-10%

·200: +20% bonus backstab and headshot damage, +10% skinning speed

+20%奖励背刺和爆头伤害,+ 10%剥皮速度

·250: +30% bonus critical hit damage on stunned, slowed, or rooted enemies, +10% yield increase when skinning

对晕眩、减速或捆绑的敌人的暴击伤害加成 ,剥皮时+10%的产量增加

·300: Ammo has +15% chance of being returned, guaranteed critical hit after a dodge roll

弹药有+15%的几率返还,保证闪避后致命一击

INTELLIGENCE 智力

·50: +10% damage to light and heavy magic attacks, +10% harvest speed

+10%轻魔法和重魔法攻击伤害,+10%收割速度

·100: +20% critical hit damage, 5% chance to gain 1 azoth when harvesting

+20%的暴击伤害,收割时有 5%的机会获得 1 个蓝药水(注:快速旅行,制作材料加成的材料)

·150: +20% to elemental damage, -10% decrease in weight of harvested items

+20%的元素伤害,收获物品的重量减少 10%

·200: +10 mana after a dodge, +10% harvest speed

闪避后+10 法力值,+10%收割速度

·250: +30% duration to damage of time spells, +10% yield increase when harvesting

+30%的魔法伤害的持续时间,收割时+10%的产量增加

·300: +30% damage on first hit on full health target, -10% reduction in Azoth travel cost

对满血目标的第一次攻击造成的 30%伤害,-10%的蓝水瓶快速旅行的成本

FOCUS 专注

·50: +10% mana regeneration rate, +10% fishing line tension

+10%魔法回复率,+10%的钓鱼线张力

·100: +20 to mana pool, +10% yield increase when salvaging

+20 的法力值,打捞时+10%产量增加

·150: +20% healing output, -10% decrease in weight of fishing items

+ 20%治疗输出,渔业项目重量减少 10%

·200: +20% duration on casted buffs, +10% fishing line tension

+20%的施法效果持续时间,+10%的钓鱼线张力

·250: +30 mana on any self or group kill, +10% increase to caught fish size

个人击杀或者团队击杀+30 法力值,捕获的鱼的大小增加 10%

·300: When mana hits zero gain 200% mana regen for 10s (60s cooldown), 10% cooldown reduction for Inn fast travel

当魔法值为 0 时,获得 200%的魔法回复时间 10 秒(60 秒冷却时间),快速旅行减少 10%的冷却时间

CONSTITUTION 体质

·50: All health consumables +20% stronger, +10% logging speed

所有生命消耗品增加 20%强度,+10 砍伐速度

·100: Increase max health by 10% of physical armor, 10% reduction on durability loss for tools

增加 10%物理护甲的最大生命值,减少 10%的工具耐久度消耗

·150: 20% reduction to crit damage taken, 10% decrease in weight of logging items

减少 20%的暴击伤害,减少 10%的木材重量

·200: +20% increase to armor, +10% logging speed

+20%的护甲,+10%的砍伐速度

·250: 80% damage reduction when full health, +10% yield increase when logging

满血时减少 80%伤害,增加 10%的木材产量

·300: +30% duration of stun, slow, and root spells, 25% chance to chop down a tree in a single swing

+30%的眩晕,减速,魔法咒语持续时间,有 25%的几率一次砍倒一棵树

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